After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
Richard Van Eck. "Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless" (2006). Teaching, Leadership & Professional Practice Faculty Publications. 25.