Document Type

Article

Publication Date

3-17-2006

Publication Title

EDUCAUSE Review

Volume

41

Abstract

After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.

Issue

2

First Page

16

Last Page

30

ISSN

1527-6619

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