Document Type

Conference Proceeding

Publication Date


Publication Title

Proceedings of the 2005 Educause Seminar on Academic Computing


This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss DGBL-related research and practical questions, what DGBL looks like when it is done correctly, and what kinds of infrastructure and support are needed to help faculty integrate games meaningfully.