Document Type
Conference Proceeding
Publication Date
8-9-2005
Publication Title
Proceedings of the 2005 Educause Seminar on Academic Computing
Abstract
This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss DGBL-related research and practical questions, what DGBL looks like when it is done correctly, and what kinds of infrastructure and support are needed to help faculty integrate games meaningfully.
Recommended Citation
Richard Van Eck. "What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It" (2005). Teaching, Leadership & Professional Practice Faculty Publications. 23.
https://commons.und.edu/tlpp-fac/23