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Generative AI-based Non-person Character (NPC) For Navigating Virtual Worlds
Ananth Ramaseri-Chandra
An innovative approach to virtual world interactions through generative AI-based Non-person Characters (NPCs). These AI-driven NPCs significantly advance over traditional, scripted characters by providing more realistic, adaptive, and dynamic interactions in various virtual environments. The work details the development process of these NPCs, from algorithm design to data integration and iterative refinement, ensuring their seamless integration into game environments. Additionally, the poster explores the wide-ranging applications of these AI NPCs, including enhancing gaming experiences, offering realistic training environments, and facilitating personalized virtual learning experiences. This research marks a substantial leap in virtual interaction, pushing the boundaries of immersion and realism in digital spaces.
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