Document Type

Book Chapter

Publication Date

2020

Publication Title

52 Ready-to-Use Gaming Programs for Libraries

Abstract

Zombie Tag was put together by the author with assistance from the Library’s outreach / activity committee, Zeineb Yousif (Digital Initiatives Librarian), and Kristen Borysewicz (Information Literacy Coordinator). This is an event that can be run after hours or later in the evening with a soft close, letting others know the building will be noisy. It indirectly introduces information literacy by having students find physical “resources” (cards such as housing, food, weapons, etc.) given to them by a librarian. The students need to avoid “zombies” while they seek out computers throughout the building designated at Centers for Disease Control (CDC) where someone is on hand to help them use the information literacy system (ILS) to become aware of and find different types of items including books, maps, encyclopedias, journals, and other physical materials. With the call number in hand, they then retrieve the item and return it to the reference desk without being “bitten.” Each successful item turned in earns them an “inoculation” against one future bite.

Comments

Published as a chapter in: Kroski, Ellyssa (ed.). (2020). 52 Ready-to-Use Gaming Programs for Libraries. Chicago: ALA Editions.

Share

COinS